I think using DLSS helped as it reduces the base resolution.Īlso putting a frame rate cap to reduce CPU load would help. I found that the demo is maxing out CPU threads, and I think this was causing occasional hitches. it's just about compute.Originally posted by Roy:Yeah, loved the demo too! :)Īside the performance stuff that I'm sure the devs are already aware of, I would say that a faster running movement would be great, as it felt a bit tedious to have to run across the whole open area to get to a quest location.Īm not sure the performance issues are down to the game. Unfortunately, the next iteration is here and it's killing the 10xx GPU era.Ī 1080ti is no longer enough. Back when Direct X was Direct3D, back when OpenGL was the big graphics API, back when we still had video cards from 3DFX that devs would shoehorn in their proprietary 3DFX glide mode (a dead and gone graphics API). If you're old enough to remember, and i am, the old days of your GPU needed to support things like "shaders" or "transformation and lighting", to run particular games. New games coming 2024, most of them will have technology (for example, mesh shaders) that 10xx simply just don't support. 10xx series gpus are at their literal limit. I still can run it on my 1060 gtx but yeah i think it safe to say lot's of games that are coming ask for better setup, Lords of the fallen, alan wake 2 and even robocop.īut UE5 seems to ask a lot more than necessary. Originally posted by Auggie:NO stutters here, dropped below 100 fps maybe twice during loading phases, gotta get a better setup to run games these days
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